Thursday 31 March 2011

Project Tasks 9


  • 31/03/11 (refined) - Create 2D and 3D Concept Pipeline, continue with prop modelling in Maya, and choose one of the two concepts towards high sculpting work in ZBrush.

  • 01/04/11 (refined) - Create two costumes for the chosen character concept from Maya and export the grouped meshes in ZBrush for high poly sculpting developments.

  • 04/04/11 - High detailed sculpting on Character No. 2 with chosen costume, begine colour tests with 3D PolyPaint (also in ZBrush), and redraft section 2.1 for Chapter 2 in dissertation.

  • 05/04/11 - Finish 3D colour tests and final polished 3D character in ZBrush, and redraft section 2.2 for Chapter 2 in dissertation.

  • 06/04/11 - Polish 3D character in ZBrush with props and chosen colour.

  • 07/04/11 - Redraft section 2.3 for chapter 2 in dissertation, create rough draft for Learning Contract, and finish final 3D developments for Character No. 2.
  • 08/04/11 - Meeting with Gordon (technical supervisor), redraft section 2.4 for chapter 2 in dissertation, and begin with Character No. 3 developments.

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