Friday 15 April 2011

Progress on Character No. 3's base mesh and high poly work

I've been working on the base mesh modelling process in Maya, and it's taken me two days longer to work on than expected. But this evening, I've eventually finished the base mesh modelling, and gone straight into high poly modelling for the organic part of the hybrid creature. So hopefully by next week, I should have the third character finished and then decide which concept art methodology I should proceed towards developing the fourth character on this project.

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