Friday 8 April 2011

Character No. 3 Silhouettes

Theses silhouettes for Character No. 3 were created in Photoshop (the same method from the first development process for the 2D character) in a total of nine concepts (different proportions for each one). I've also created the grey silhouettes for the tank armor (the cannons and the helmet) and apply each different versions to each silhouette designs to make them stand out (also useful to use towards the 3D stage when modelling the seperate organic and machine parts).
This process again is quick and efficient to work on, especially when exploring the creature's form and proportions before going into rough detail developments for the chosen two.

Character No. 3 Silhouettes

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