Quotes 1: 3D Artist Magazine: Issue 26, 2011, Image Publishing.
"A lack of fundamental design knowlege, I believe, is the core weakness of most 3D work online."
Scott Robertson, 2011, Faster, Better, Stronger: Strengthen your Designs, P. 32."
"Photoshop with a Wacom tablet is my go-to setup for all my concept artwork, but nothing beats my trusty pencils and paper."
Chi-Wai Lao, 2011, Behind the scenes of Dead Space 2, P.40.
"experimenting in 3D offers more possibilities than 2D. In the end it's the sketch that needs to carry the qualities-the final production should only affect the look."
Mark Gmehling, 2011, Abstract absurdity, P. 50.
Quotes 2: d'artiste: Concept Art, 2007, Ballistic Publishing.
"The best way to teach yourself these skills is to get away from your computer, and work on your sketchbooks!"
George Hull, 2007, George Hull: The Artist, Breaking into concept art, P. 11.
"For this, I think the computer offers little or no advantage."
George Hull, 2007, George Hull: The Artist, Development, P. 11.
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