Original Base Mesh
![](https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgyyFj4OEZuUjgFpmBcfujjZ8aV7L70ms5rP3h132N0__Z8kPJ1Cj9mRyptJ0yuDsF0y6NnH3La0SSTDKqPvgXJOwO7eseY1n9GT1yjUbBcbQoXyhdAcSMA6xNpFO75hJfaQv1NPj5MIdyZ/s320/Gurok_BaseMesh.jpg)
![](https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjxn8CbxQkNFnywoD-H6pbzpM7r2SJOCtkqSlr8mlYq-MQsImWaRqyDS7RKAHilO9FrylUkArwvVMjsOt_mD_7sIMgvHJedSKI2ZCipPw5Hmen7MVGpASRdkAyje2FjlgqqD0pB4V1z-pBF/s320/Gurok_BaseMesh_Silhouette1_Image.jpg)
Mesh Silhouette No. 2
![](https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgZt-RlAD625F95AOrKxlw50KIipBNU8XTVONNXW-U60yuP9ghXAA4vAgriokNi3fdAvFNurlzAFAjtABF4EaLF8N9XgK1ECqlr5vOBNRPMeno_LzqzI56njdiZg6-a1F_9Jt87Z_hZAawB/s320/Gurok_BaseMesh_Silhouette2_Image.jpg)
Mesh Silhouette No. 3
![](https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhXqawZuvUcqpED6S9XiWmPpktcfoB-1jzq6sEF2h9PziUNaJGMwSVSgZRQ3NkLP8VDXlCfdPFSkw0NZnvFZ7BqQXw8y1-VgiHxYcZvkLtPy8fquXCB1O2Psedatx0bECaiHQbyxzjt8wM0/s320/Gurok_BaseMesh_Silhouette3_Image.jpg)
Mesh Silhouette No. 4
![](https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgWXHJF1-oixTrVXsKn039CHD2BhbS7sj3nzv3FQWWdtCid7QlPzSucpFkZrmdMh60RR3aUV3dwWsujyQPKmuLLp5-tjyVRiqL4jhCcDWM41HjCga9BaBrX4MuGN00lJ444ASGwuwYxqdfC/s320/Gurok_BaseMesh_Silhouette4_Image.jpg)
Mesh Silhouette No. 5
![](https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhfHVk9v9PNhkx0b51c6MHmEKLbC2Poz3z22ebJNdHM4bP4EqMnEfgOjBT2UVM1vL689DO7NdfmjKoj5uvq66D2Uyrr2C6XdehaV9nKQwIkomq8gg4DdtfZ3dK41Ub9D9EhyphenhyphentZeUiPWX2cw/s320/Gurok_BaseMesh_Silhouette5_Image.jpg)
Mesh Silhouette No. 6
![](https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhq9z_pq4AKHidyHqbQWZrSnICpC4TBj2vPMgqejJvmpG8Bf1xrLUpEHAV8IviL_6pQQsSKUJm6N84ZC6xu0i9OA0jzP1rieS3Pia_wYQiiP0kiebGDN-eVVi_MNBBF18Q_a6XA5tEI0n4l/s320/Gurok_BaseMesh_Silhouette6_Image.jpg)
Mesh Silhouette No. 7
![](https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgTBP7sCPeFOn0GS6jqKo3Q10-TPifu3LtUtKEnB6mAXkX_zp-FgvvRJorR7KC_nw_xXhaeDv6jnWsktU83V5ci1JRL-4vZ5751uDN0_d1MvugJJPdGIq1Pv-GsEDdXYiGfzguvTunxfzjo/s320/Gurok_BaseMesh_Silhouette7_Image.jpg)
Mesh Silhouette No. 8
![](https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhI48GzJBYIeVZKXkCqHUj4EvmAmgPs4iAynIDA7E7ZPLA8Tkz9YbGWn63bDwyr-RJEKFp6mJVDsS9jk1wCQZQJOn1FIvcV_iLWI9R9P8i3MfmxQABggu7J-xxfC9fk0-k7prMM6m2DZHAQ/s320/Gurok_BaseMesh_Silhouette8_Image.jpg)
Like the concept process for my 2D character, I'll need to choose the two silhouette designs out of the eight for rough sculpting work along with the props modelling in ZBrush and Maya.
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