3D Concept Pipeline List
- Base Meshes from Maya or ZBrush.
- Sculpt Hi Poly in ZBrush.
- Project Hi Poly model to base mesh (Low Poly) in ZBrush, Maya, or xNormal.
- Polypaint colour, textures in ZBrush.
- Export UV/Normal maps from ZBrush.
- Edit textures of UV/normal map in Photoshop.
- Import textures to base mesh in Maya.
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