Monday, 14 March 2011

3D Concept Pipeline List

Based on the feedback from my online post about asking what the 3D concept pipeline list should be set out as for game character modeling in ZBrush Central, and also from other sources in books.

3D Concept Pipeline List
  • Base Meshes from Maya or ZBrush.
  • Sculpt Hi Poly in ZBrush.
  • Project Hi Poly model to base mesh (Low Poly) in ZBrush, Maya, or xNormal.
  • Polypaint colour, textures in ZBrush.
  • Export UV/Normal maps from ZBrush.
  • Edit textures of UV/normal map in Photoshop.
  • Import textures to base mesh in Maya.

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