Thursday, 24 March 2011

3D Concept Pipeline Refined

This is a refined pipeline into a more creative approach for the 3D concept process towards developing Character No. 2.
  • Mesh Silhouettes in ZBrush.
  • Rough sculpt on two chosen silhouettes in ZBrush.
  • Prop modelling in Maya.
  • High detailed sculpting on chosen base mesh.
  • 3D Paint in ZBrush (colour tests).
  • Final detailed model in action pose with turnaround animations.

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