Nicandro Pacitti - Honours Project
Thursday, 24 March 2011
3D Concept Pipeline Refined
This is a refined pipeline into a more creative approach for the 3D concept process towards developing Character No. 2.
Mesh Silhouettes in ZBrush.
Rough sculpt on two chosen silhouettes in ZBrush.
Prop modelling in Maya.
High detailed sculpting on chosen base mesh.
3D Paint in ZBrush (colour tests).
Final detailed model in action pose with turnaround animations.
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