One of the good example of using ZBrush as part of developing a character is this Brute Mech character by Michael Jenson.
I'll be sending him an email to ask about how he actualy started on concepting this robot character, such as using 2D, 3D, or both at the earley stages. I'll also ask how he would do this during the development process for his character.
Hopefully, I would have a reply from the artist and that he can also answer my question towards supporting this in the dissertation.
Link to Michael Jenson's Forum Topic (CG Talk): http://forums.cgsociety.org/showthread.php?f=132&t=960366
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