I now need to decide which one of the three rough concepts would be selected for the further development stage in 3D, and perhaps do some rough 3D designs for the tank armor from Maya before going into ZBrush.
During the rough detailed developments, I've found it quick and fun to freely create some rough designs for each chosen silhouette, especially when working on the hybrid creature before going into the 3D mesh modelling stage.
The three rough concepts for Character No. 3
looking good nico :) - I prefer the 1st concept.. there is more expresion in the face... would look even better if it was developed in 3D... good work.
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