Monday, 25 April 2011

2D and 3D Concept Process List (Revised)

This is the revised version of the concept art process list for the 2D and 3D Methodology towards the developments for Character No. 4.

  • Silhouettes in Photoshop.
  • Rough detailed drawings of concepts in sketchbook (instead of using Photoshop).
  • Base Mesh Modelling in ZBrush (instead of Maya), and Low Poly modelling in Maya (topology work).
  • High Poly sculpting on Low Poly mesh in ZBrush.
  • Colour tests with polypaint in ZBrush and Phoroshoop (including texture developments).
  • Render Pass from ZBrush and composite final image in Photoshop.
  • UV mapping with UV Master in ZBrush.
  • Normal mapping process from High Poly mesh onto Low Poly mesh.
  • Final texture work on UV map in Pohotoshop.
  • Final model in action pose with turnaround animations.

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