This afternoon, I've finally finished the sculpting work on the creature's base mesh (from Maya), and I even then created the creature's action pose with the Transpose tool in ZBrush.
High poly hybrid creature in Action Pose
Turnaround Animation
As soon as the transpose was done, I began to worm on developing the first colour test for the hybrid creature using polypaint. I'll be continuing with the other three colour tests tomorrow evening, and then hopefully move on to the multi rendering pass stage for the final image developments.
Colour Test No. 1
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