The results from the overall developments for Character No. 3 using the 2D and 3D concept methodology, it's found that this method is more convinient and more creative to use. One of the reasons for this was I found that using some 2D elements such as developing silhouettes and creating rough textures on the 3D image is a good way to develop the concept. I also thought that the use of 3D polypaint and the render pass in ZBrush is more efficient towards developing colour tests and also the render compositing in Photoshop (also add some textures) to create the final image and design of the concept.
So overall, I believe that this method is more effective to use, and even if the project mainly focuses on 3D, theres nothing wrong with using some 2D elements to develop a creative and outstanding concept art towards any medium (even for games).
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