Tuesday 3 May 2011

Character No. 4 Modelling Process

The base mesh for the forth character has finally been created between ZBrush and Maya. I've also got started on developing the high poly sculpting on the base mesh along with creating the muscle features on the character's body.

The next part is to work on modelling the character's props and other features (e.g. shoulder pads and a chest piece), and then work on the unwrapping process to form the model's UV map using UV Master in ZBrush.

Character No. 4's Low Poly Mesh



Character No. 4's High Poly Mesh

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