So with this issue, I then decided to quickly develop another two texture tests for a blue coloured version of the character as I thought that this colour would go well as an energy powered hero, and it's seperated from the Tron character.
This afternoon, I've finally finished the texture developments for the character along with setting up a final image based on a range of render passes and combined these images in Photoshop, and also added some energy effects to make the image stand out well. I've also managed to set up the character's action pose with the Transpose Master tool in ZBrush.
And once the ZBrush and Photoshop developments were done, I quickly went into Maya to test the UV and Normal Map textures on the Low Poly Model. I'm proud to say that the render tests were sucessfull, and I then took snapshots of the rendered image from Maya.
All that leaves to is to finish off the showreel and arranging all my development files for each character developments before I would burn them on a DVD.
New Texture Test 1
New Texture Test 2
Action Pose Image
Final Concept Image
UV Map 1 (Body)
UV Map 2 (Armor)
UV Map 3 (Mechanical Parts)
Normal Map (Body)
Render Tests from Maya
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