Thursday, 5 May 2011

Completed Base Mesh for Character No. 4

The forth character's base mesh has finally been completed, but it took longer to model than expected. But I should now have no problem on entering the next development stages for tomorrow such as creating the character's UV map, developing high poly mesh on the body, and also develop some colour tests with polypaint all in ZBrush.

The mesh was also based on one of the chosen rough concepts because of the appearance that suits the character's profile, and the proportions and style of the character's costume that would be ideal to model and develop colour schemes in the process.

Front View of Base Mesh


Back View of Base Mesh

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