Friday, 22 October 2010

Refined Research Question

After meeting with Gordon Brown (professional artist in the game industries) to seek advice and ideas to help me choose a suitable area and research/investigation, I then thought about refining my research question along with the project's aim, purpose, and how towards my honours project in semester 2.

Specific Research Question (Refined):

"What types of methods and technologies are available to help artists create unique 3D art for next-gen games?"

Project's Aim:

Design and develop unique characters based on the games story/plot and genre, and then present the final textured models in a showreel.

Purpose:

To learn and practice new ways of modeling and texturing 3D art for next-gen games using existing technologies.

How:

My research for this project will involve investigating and learn about the modeling and texture methods used by professional 3D/Game artists along with covering the main key points on 3D art for games as follows:
  • Low/High Poly Modeling
  • Polygon shapes
  • UV/Normal/Vector Mapping
  • Lighting/Shader/Render
  • Game Engines
  • Posing/Skeleton Tools

For the final piece, I will create a range of 3D art models (e.g. characters, vehicles, props) based on a chosen theme/genre, and then put them together a showreel with turnaround animations on each model (also showing the concept art image for in a presentation layout) using Final Cut with soundtrack so that it would enhance my 3D art portfolio.

Lists of tasks for Honours Project in Semester 1 & 2:

  • Research
  • Project Proposal
  • Concept Development
  • Experimented models with different textures
  • Final textured models and a showreel

Target Audience (15-40 yrs old, and those who are big fan on next-gen games)

Target Groups (game industries who works on next-gen games)

No comments:

Post a Comment