Over the last few days from Monday to this afternoon (Thursday), I've managed to have my meetings with my project supervisors about the discussions on my progress, planning, and the approaches of my practical work stage (in semester 2) for my honours project:
Academic Supervisor - Lynn Love
Technical Supervisor - Gordon Brown
At the moment, I'm waiting on an email from Lynn as she is planning to send me a "To Do List" for me to work on some certain tasks for next few weeks before the Christmas Break on the academic term and also some of her feedbacks on my work so far (including my sketchbook work).
As for this afternoon's meeting with Gordon Brown, he wrote down and explainedn about the "Project Pipeline" that would be useful for me to explore and work on for the pratical work towards my project.
Project Pipeline
1. Concept
2. Thumbnails (rough sketches/doodles)
3. Neater Concepts (sketches with details)
4. Board (orthographic view of chosen character with colour pallets and surface details)
5. Basemesh (basic 3D model of the character)
6. High Poly Models - ZBrush/Mudbox (organic and sub-d models)
7. Retopology (details of character's skin, clothing, props, and ect)
8. Low Poly Models - Games and Animation types
9. UV/Normal Mapping
10. Baking (normal, base colour, cavity)
11. Shaders (using mental ray, UDK game engine)
12. Final Render
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