After meeting with Gordon Brown (professional artist in the game industries) to seek advice and ideas to help me choose a suitable area and research/investigation, I then thought about refining my research question along with the project's
aim,
purpose, and
how towards my honours project in semester 2.
Specific Research Question (Refined):
"What types of methods and technologies are available to help artists create unique 3D art for next-gen games?"Project's Aim:
Design and develop unique characters based on the games story/plot and genre, and then present the final textured models in a showreel.
Purpose:
To learn and practice new ways of modeling and texturing 3D art for next-gen games using existing technologies.
How:
My research for this project will involve investigating and learn about the modeling and texture methods used by professional 3D/Game artists along with covering the main key points on 3D art for games as follows:
- Low/High Poly Modeling
- Polygon shapes
- UV/Normal/Vector Mapping
- Lighting/Shader/Render
- Game Engines
- Posing/Skeleton Tools
For the final piece, I will create a range of 3D art models (e.g. characters, vehicles, props) based on a chosen theme/genre, and then put them together a showreel with turnaround animations on each model (also showing the concept art image for in a presentation layout) using Final Cut with soundtrack so that it would enhance my 3D art portfolio.
Lists of tasks for Honours Project in Semester 1 & 2:
- Research
- Project Proposal
- Concept Development
- Experimented models with different textures
- Final textured models and a showreel
Target Audience (15-40 yrs old, and those who are big fan on next-gen games)
Target Groups (game industries who works on next-gen games)